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Did You Know?

The technology contained in a single game boy unit in 2000 exceeds all the computing power that was used to put the first man on moon in 1969.

Technology at Momilani

At Momilani we work to prepare our students and teachers for the challenges ahead of them. Through project based learning and the integration of technology in our classrooms, teachers empower students to be complex thinkers and problem solvers, as well as effective, ethical users of technology. Students also come to the lab and learn a variety of skills from digital citizenship to Google Docs, then teachers will reinforce the skills in the classroom using the curriculum. Teachers and students alike use technology to enhance everyday teaching and learning.

 

"The number one benefit of information technology is that it empowers people to do what they want to do. It lets people be creative. It lets people be productive. It lets people learn things they didn't think they could learn before, and so in a sense it is all about potential." Steve Ballmer

 

Mr. Tashiro and his students engaged in digital art.

 

Standards and Curriculum:

Technology will span all grades, K-6. Grades K-2 will be aligned with the overall school curriculum, but instruction will be completed in the classroom. Grade 3-6 will have technology lessons in the lab. Students will be exposed to both OSX and Windows environments throughout the year. We will be using a curriculum based on the ITSE Nets core with a focus on the following:

  • Creativity and Innovation
  • Communication and Collaboration
  • Critical Thinking, Problem Solving, and Decision Making
  • Digital Citizenship
  • Technology Operations and Concepts

Minecraft and Game Based Learning

Minecraft is an open-ended single and multi-player game world where students can explore and develop problem solving and critcal thinking skills. These skills are incredibly valuable when working towards a variety of learning objectives including STEAM. At first, students build structures for protection, but as the game grows players worked together to create wonderful, imaginative things. Students wil be given tasks, goals, and obstacles to overcome, which will in turn develop grit and perseverance.

 

Teaching math concepts such as division, equivalent fractions, and data collection in MinecraftEdu!

 

We have used this program to teach math concepts such as multiplication, conversions, decimals, graphing and probability. To date, there have been approxmately 40 lessons / maps created within MinecraftEdu. As students navigate the lessons they will be expected to demonstrate 21st century skills. Collaboration and communication in a virutal online learning environment are key to the engagement and enjoyment of all students.

 

Want to learn more about what we have been doing with MinecraftEdu at school? Check out the links below to learn more:

  • Over the past year we have been invited to present MinecraftEdu
    • Kamehameha School Kea'au - HITC
    • Kamehameha Schools Kapalama - Believe
    • Punahou Summer Lab
    • NW 21st Century Learning Summit
    • Google Summit
    • ISTE2015 (Philadelphia, PA)
    • Minecon2015 (London England)
  • YouTube: https://www.youtube.com/user/ShaneAsselstine
  • MinecraftEdu Featured Educator (October): http://goo.gl/moEydm
  • Minecraft Minechat Episode 17: Shane Asselstine: http://edutechniques.com/?p=5668
  • Recently contributed to a book called, Minecraft in the Classroom published by Pearson and Peachpit Press.

KerbalEdu (Kerbal Space Program)

Experiment. Create. Explore Space.

KerbalEdu is a school-ready remix of the award winning game, Kerbal Space Program, specifically designed for classrooms. Game is available for PC and Mac. Players assist the lovable-but-hapless Kerbals as they build rockets and carry out orbital missions. Students master real-world physics and engineering skills as their understanding of STEM concepts blast off!

 

 

LEGO Movie Maker (Stop Motion Video)

Creating these movies with students encourages them to plan ahead, think critically, and problem solve all while producing a movie with a tablet device. Students discuss and decide on a theme or problem, and utilize LEGO, play-dough, Minecraft figures, and many other mediums to express

 

Students engaged in a LEGO Movie Maker stop-motion video project.

 

Google Apps for Education (GAFE)

This year we are excited to be introducing Google Apps for Education as an initiative for both teachers and students. GAFE is a set of enterprise level cloud based solutions that encourage collaboratve teaching and learning. Teachers have already started to train in the use of common Google Apps like Gmail, Calendars, Drive, and Docs. We are very excited about using this incredible suite of tools to improve many aspects of our learning community. We hope to be working with the students and GAFE within the next few months as well. The use of these tools will help prepare our students by not just teaching them 21st centrury skills, but modeling how those skills can be applied.

 

Students presenting Minecraft and Google Apps at the EdTech Team Google Summit Hawaii

 

Hour of Code / Code.org

We live in a world surrounded by technology. And we know that whatever field our students choose to go into as adults, their ability to succeed will increasingly hinge on understanding how technology works. But only a tiny fraction of us are learning computer science, and less students are studying it than a decade ago.

 

That’s why our entire school is joining in on the largest learning event in history: The Hour of Code, during Computer Science Education Week (Dec. 8-14). Last year, 15 million students tried computer science in one week. This year, we're joining students worldwide to reach 100 million students!

 

Grade K
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Grade 6

 

Todd TashiroShane Asselstine (3-6)

I came to Momilani in 2004 after completing my Master's Degree in Education. I was one of the 4th grade teachers for several years before moving into a resource position. Currently I am part of the team working on curriculum, technology, safety, and wellness. Prior to coming to Momilani I worked as a network engineer for a company in Michigan. This is where I was able to learn valuable skills that I am now utilizing at Momilani. I earned my bachelor's degree with focus was in architecture and design. For several years I worked in British Columbia, Canada designing homes and structures. I have always wanted to eventually move into teaching and when I moved to Hawaii, it provided me with an opportunity to do just that. Being able to work with the students by combining my previous experience, I feel enhances my teaching. Preparing students with skills in technology that they will use for a lifetime definitely makes me feel good to be a teacher.